mutation1传奇模式
mutation2爆头模式
mutation3血流不止
mutation4八特感
mutation5 4剑客模式
mutation6极限写实
mutation7电锯模式
mutation8写实模式合作,团灭以后直接回到大厅里不会重新开始某个小关的模式
mutation9带公仔进安全室..
mutation10 只能有一个人获救模式
mutation11对抗模式,全关没有包和药
mutation12写实对抗
mutation13线性清道夫
mutation14 M60模式
mutation15 生存对抗
map+地图名+mutation12 就是写实对抗
//固定服务器为对抗模式 写实对抗为Mutation12
sm_cvar mp_gamemode versus
防止服务器因人数不足而自动关闭(对抗专用)
sm_cvar sb_all_bot_game 1
//幸存者人数
sm_cvar survivor_limit 10
//感染者人数
sm_cvar z_max_player_zombies 10
// 最大支持玩家数量
sv_maxplayers 20
//是否解除玩家数量限制
sv_removehumanlimit 1
// 是否开启使用“sb_add” 指令来创建生存者电脑
sv_unlock_sb_add 0
// 告知外界游戏人数,该参数只是显示用,修改该参数不限制玩家玩
sv_visiblemaxplayers 20
//
sm_cvar sv_force_unreserved 1
// 锁定每局可以转换队伍的次数
sm_cvar vs_max_team_switches 0
//关闭火焰伤害
sm_cvar survivor_burn_factor_expert “0”
sm_cvar survivor_burn_factor_hard “0”
sm_cvar survivor_burn_factor_Normal “0”
sm_cvar survivor_burn_factor_easy “0”
//关闭服务器队友伤害
sm_cvar survivor_friendly_fire_factor_easy “0”
sm_cvar survivor_friendly_fire_factor_normal “0”
sm_cvar survivor_friendly_fire_factor_hard “0”
sm_cvar survivor_friendly_fire_factor_expert “0”
//限制特感数量
sm_cvar z_versus_smoker_limit 3
sm_cvar z_versus_charger_limit 5
sm_cvar z_versus_jockey_limit 3
sm_cvar z_versus_boomer_limit 3
sm_cvar z_versus_hunter_limit 3
sm_cvar z_versus_spitter_limit 4
//每1000平方米电击器放置密度
//sm_cvar director_end_script “4”
//超级武器每1000平方米放置密度(貌似指榴弹炮)
sm_cvar director_vomitjar_density “4”
//每1000平方米氧气瓶放置密度
sm_cvar director_oxygen_tank_density 4
//每1000平方米兴奋剂放置密度
sm_cvar director_adrenaline_density 6
//每1000平方米药品放置密度
sm_cvar director_pain_pill_density 10
//每1000平方米土制炸弹放置密度
sm_cvar director_pipe_bomb_density 8
//每1000平方米胆汁放置密度
sm_cvar director_vomitjar_density 12
//每1000平方米火瓶出现的密度
sm_cvar director_molotov_density 8
//每1000平方米弹药放置密度
sm_cvar director_ammo_density 3
//设置物品一个集群的数量
sm_cvar director_finale_item_cluster_count 15
//Charge生命,默認600
sm_cvar z_charger_health 1800
//说明:Charge冲击开始时速度
sm_cvar z_charge_start_speed 6000
//说明:Charge冲击最大速度
sm_cvar z_charge_max_speed 9000
// Charge冲击范围(默认120)再来改大点,一冲飞一片,刺激!嘎嘎
sm_cvar z_charge_impact_radius 240
// Charge冲击最大力量(默认800)
sm_cvar z_charge_max_force 1800
// Charge冲击最小力量(默认550)
sm_cvar z_charge_min_force 800
//Charge是否能被推倒(0为不能,1为能)
sm_cvar z_charger_allow_shove 1
//witch生命值,默認1000
sm_cvar z_witch_health 6500
//Hunter生命值,默認250
sm_cvar z_hunter_health 960
//Jockey生命,默認325
sm_cvar z_jockey_health 740
//Smoker生命值,默認250
sm_cvar z_gas_health 680
//烟鬼舌头射速,默认1000
sm_cvar tongue_fly_speed 1500
//烟鬼吐舌头拉你的速度,默认80
sm_cvar tongue_victim_max_speed 110
//烟鬼舌头长度,默认750
sm_cvar tongue_range “1200”
//Boomer生命值,默認50
sm_cvar z_exploding_health 525
//spitter生命值.默认325
sm_cvar z_spitter_health 600
//近戰武器每次攻擊間隔,默認1.2秒
sm_cvar melee_combo_reset_time 0.7
//近戰武器傷害范圍,默認70
sm_cvar melee_range 100
// 近战武器力量(默认20)
sm_cvar melee_force_scalar “16”
//土制炸彈的爆炸時間,默認5
sm_cvar pipe_bomb_timer_duration “7”
//是否开启倒地行走
sm_cvar survivor_allow_crawling 1
//倒地后的行走速度
sm_cvar survivor_crawl_speed 70
//醫療包恢複生命所需時間(秒)
sm_cvar first_aid_kit_use_duration 1
//醫療包恢複生命百分比,這裏1,即100%
sm_cvar first_aid_heal_percent 1.25
//救人起来的时间(秒)
sm_cvar survivor_revive_duration “0.8”
//倒地之後起身既血量
sm_cvar survivor_revive_health “25”
//每关出坦克和女巫
sm_cvar director_force_tank 1
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_witch_chance_intro 1
sm_cvar versus_witch_chance_finale 1
sm_cvar versus_witch_chance 1
sm_cvar versus_boss_padding_min 0.05
sm_cvar versus_boss_padding_max 0.2
//坦克行走速度,默认210(对抗模式)
sm_cvar z_tank_speed_vs 340
//TANK生命值,默認4000
sm_cvar z_tank_health “24000”
//TANK無法行動生命值
sm_cvar z_tank_incapacitated_health “10000”
//坦克投掷石头延迟,默认5
sm_cvar z_tank_throw_interval “2”
//坦克投掷石头最小延迟
sm_cvar tank_throw_min_interval “1”
//坦克的攻击间隔,默认1.5
sm_cvar z_tank_attack_interval “1”
//坦克的岩石打击范围,默认100
sm_cvar z_tank_rock_radius “150”
//坦克燃烧死亡秒数(对抗模式)
sm_cvar tank_burn_duration “300”
//坦克行走受地震影响的范围(数值越高,范围越大,地震效果越恐怖)
sm_cvar z_tank_footstep_shake_radius 1600
//坦克攻击距离
sm_cvar tank_attack_range “130”
//坦克的攻击半径,默认15
sm_cvar tank_fist_radius “70”
//止痛药的补血量,默认40
sm_cvar pain_pills_health_value 60
//肾上腺素持续时间15秒
sm_cvar adrenaline_duration 20
//肾上腺素医疗效果25
sm_cvar adrenaline_health_buffer 40
//肾上腺素救人加速倍数
sm_cvar adrenaline_revive_speedup 1.25
//肾上腺素使用时移动速度260
sm_cvar adrenaline_run_speed 300
//普通僵尸的移动速度
sm_cvar z_speed 300
//Witch女巫的移动速度
sm_cvar z_witch_speed 500
//boomer移动速度
sm_cvar z_exploding_speed 285
//smoker移动速度
sm_cvar z_gas_speed 220
//hunter移动速度
sm_cvar z_hunter_speed 260
//spitterr移动速度
sm_cvar z_spitter_speed 260
//charger移动速度
sm_cvar z_charge_max_speed 300
//jockey移动速度
sm_cvar z_jockey_speed 320
//低于此数值幸存者将进入受伤状态
sm_cvar survivor_limp_health 40
//倒下多少次数后会进入黑白状态
sm_cvar survivor_max_incapacitated_count 3
//躺在地上被人拉起来的血量
sm_cvar survivor_revive_health “75”
//幸存者在Smoker的毒气中的走路速度
sm_cvar survivor_fumes_walk_speed 60
//火烧伤害
sm_cvar survivor_burn_factor_expert 0
//普通感染者血量
sm_cvar z_health 50
//枪支子弹量
sm_cvar ammo_autoshotgun_max 350
sm_cvar ammo_chainsaw_max 500
sm_cvar ammo_grenadelauncher_max 70
sm_cvar ammo_huntingrifle_max 350
sm_cvar ammo_pistol_max -2
sm_cvar ammo_shotgun_max 350
sm_cvar ammo_smg_max 550
sm_cvar ammo_m60_max 999
sm_cvar ammo_sniperrifle_max 120
//榴弹炮伤害
sm_cvar grenadelauncher_damage “300”
//范围伤害力
sm_cvar grenadelauncher_force_kill “400”
//绝对伤害范围,此范围内小僵尸必杀
sm_cvar grenadelauncher_radius_kill “180”
//伤害范围冲击波大小
sm_cvar grenadelauncher_radius_stumble “500”
//是否显示伤害范围
sm_cvar grenadelauncher_show_radius “1”
//榴弹炮发射速度(默认1200)
sm_cvar grenadelauncher_velocity “2000”
//近战武器对坦克伤害倍数
sm_damage_t
ank_weaponmulti baseball_bat 0.40
sm_damage_tank_weaponmulti cricket_bat 0.40
sm_damage_tank_weaponmulti crowbar 0.40
sm_damage_tank_weaponmulti electric_guitar 0.40
sm_damage_tank_weaponmulti fireaxe 0.65
sm_damage_tank_weaponmulti frying_pan 0.40
sm_damage_tank_weaponmulti golfclub 0.40
sm_damage_tank_weaponmulti knife 0.40
sm_damage_tank_weaponmulti katana 0.65
sm_damage_tank_weaponmulti machete 0.55
sm_damage_tank_weaponmulti riot_shield 0.40
sm_damage_tank_weaponmulti tonfa 0.40
//武器伤害倍数
sm_damage_weaponmulti m60 2.00
//人类Bot拿近战
sm_cvar sb_max_team_melee_weapons 4
//每次刷新的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_common_limit “25”
//每次触发警钟发动进攻的僵尸数,默认30(更改这个数值会严重影响PING)
//sm_cvar z_mega_mob_size “30”
//僵尸暴走时产生的僵尸最大总数量,默认30(更改这个数值会严重影响PING)
//sm_cvar z_mob_spawn_max_size “30”
//僵尸暴走时产生的僵尸最小总数量,默认30(更改这个数值会严重影响PING)
//sm_cvar z_mob_spawn_min_size “30”